TR2 - LEVEL
11: TIBETAN FOOTHILLS
CANYON AND
Lara will curve onto the upper slopes and
begin jumping back and forth between them. Holding Right lets her get over the
peak to the next notch. To move back, slide to the bottom of the notch and
press jump again. Once there, slide to the bottom of THAT notch, and jump while
holding Right. Lara will backflip, jump off the slope, and curve right to a
square she can stand on. There’s several squares she can jump or walk to,
but she can’t quite jump over the trail.
MMAN points out that a quick somersault
right reaches the “walkable” area, and avoids spawning the eagle.
To trigger the
snowballs before sliding down, turn to the right wall, hang, and sidle left
until the snowballs roll. Sidle right until you can drop onto safe ground.
The entrance to
the leopard cave has no bugs on the outside faces and flicker motion on the
inside faces; it’s the turn-in variety on the left side. The corner
inside the cave has no bugs.
The left corner
of the alcove has no bugs. The right corner has the bug on both faces. From the
left face Lara backflips to the left corner, and jumps from there almost far
enough to catch the other side of the path.
At the pull-up
into the cave, the right corner allows turn-in flicker motion. The left corner
tries to do the same, but because of the floor on the other face, it
doesn’t work.
Inside the cave,
the first corner on the right is bugless. The first corner on the left has
flicker motion on the left face.
The corner to the
right of the jumping ramp has no bugs.
After the jump,
the corner by the pit has turn-in flicker motion on the right face. The other corner of the doorway has flicker
motion also on the right face.
The next corner
(on the left) has flicker motion on both faces. The corner after that (on the
right) doesn’t have bugs.
As the tunnel opens out, both corners
allow a bug that leaves Lara standing on a sloping square above. To her right
(facing toward the lake), she can climb to the “edge of space” and
bump her head on the sky when she jumps a few inches. Then by jumping and
walking she can move within three squares of the corner of the area.
To the left of the tunnel opening, there
are (mostly) two rows of squares that permit Lara to walk and jump along the
high edge to the corner, and then around the end of the lake! She can almost reach
the corner behind the hut, but she becomes trapped if she climbs to the edge of
a high square – the sky is pressing so close to her head that she
can’t climb down again. Lara can continue around the third side of the
area to almost behind the hut. Jump and slide down to the hut area. The two
guys with guns don’t appear! Just stay away from the last row of squares
on the ridge to the lake, which triggers their appearance. Is this fast enough
to be a shortcut? After killing the
eagles, Lara can be sitting on the snowmobile in 35 seconds. But you miss 2
large med-packs and 2 sets of automatic pistol clips.
A non-bug shortcut across the lake: take a
running or standing jump from the entrance to the shelf left of the entrance.
Walk to the highest point and line up
carefully with the corner in front of the change from rock to snow. Take a
running jump with Action. Lara loses about 40% health on landing. Then to
avoid triggering the two gunmen by the hut, turn left and take a running jump
without action to the rock ledge. Even if you want their goods, trigger them
with the M-16 in your hands to kill them quickly.
Lara can also
backflip and catch the end of the shelf, and then drop to a platform across
from the large med-pack, but that drop costs about 90% of her health.
Safety drop twice
from the lake entrance to reach the tunnel into the rock. The right corner has
a bug on the right face; Lara jumps off the slope above into the lake. The left
corner doesn’t permit bugs.
The corner at the
left turn in the tunnel has no bugs. The corner before the small pool has
flicker motion on the left face.
Both faces of the
corner by the icicles have flicker motion. The dark corner on the left has a turning corner bug on the left face
but it doesn’t work on the right face.
At the tunnel
exit, Lara turns deeply into the left corner, but no bugs occur. The left face
of the right corner permits flicker motion.
Proceed around
the ledge to the next opening in the rock. If you jump left, the corner allows
a bug which leads to sliding or jumping off the steep slope above. At the
triangular opening, a turn-in corner bug works at the corner, but because of
the steep ceiling flicker motion doesn’t work. However, normal flicker
motion does work at the corner by the
opening’s exit.
At the pull-up,
the left corner allows turn-in, but no bug. The right corner permits imbedding,
but when Lara is deep enough into the wall her jumps are limited to an inch or
so. The corner across the sloping floor allows flicker motion.
After pulling up
to the passage to the fence separating you from the silver dragon, the left corner
permits flicker motion. The left turn in the passage allows flicker motion on
both faces.
Attempts to get
around the fence to the silver dragon all failed. I tried running or jumping
toward the corners, using flicker motion from the left turn followed by roll, a
corner bug at the left turn followed by Action to drop her, then turning right
with forward until Lara scooted along the floor to the fence, followed by jump
or roll or a corner bug at the fence followed by roll.
Back on the path,
the corner before the slide doesn’t have bugs. Lara starts to imbed in
the corner at the base of the slide, but an internal shelf prevents any bugs.
The corner before
the icicles has flicker motion on both faces. The corner in the pool
doesn’t allow swim bugs. The left turn after the pool has turn-in flicker
motion on the left face.
The corner at the
exit from the passage has no bug.
Instead of
climbing the ice ladder if you fall into the lake, use the corner bug at the
edge of the ladder.
Swim corner bugs
in the lake work when the corner points to the far right corner of the lake
(looking from the entrance). As usual, Lara pops in the air to the other side
of corner and falls back into the water. There’s also one corner that has
an edge above that slopes down to the water’s surface at the corner;
here, if Lara is about an extra 6 inches from the corner, she can become
trapped in the corner if you aim her up quickly after diving. –The improved swim corner bug
works at all corners where I tried it, but there are no arch bug-type
situations, so Lara just falls back into the water.
HUT AND
SNOWMOBILE: No bugs work on this side of the fence by the silver dragon.
There are no bugs at the closed gate. The corner to the left of the gate
sometimes traps Lara in the wall, and sometimes raises her to the top of the
wall and drops her.
Under the porch roof of the hut, flicker motion occurs at both corners.
From the left, drop Lara with Action, then press Right and Forward to slide her
to the door. But from there, rolling, jumping and jumping forward fail to get
her past the door, even if she’s turned left 45 degrees first.
The corner to the left of the large tunnel entrance shows no bugs.
The corner in the tunnel before the gunman permits turn-in flicker motion
on the right face and nothing on the left face. The corner after the gunman is
bugless.
Stupid Lara
trick: I've been able to jump the snowmobile over the wall from the hut area to
the lake. It explodes on impact.
It's difficult, but start near the cave
mouth, aim at the left side of an angled block in front of a wall block, but
slip off the left side to go at the lower block to the left. Use turbo. Be
ready to hit the reverse key even before you begin your run, and you may be
able to stay on top of the wall. Save at that point for further experiments:
(1) I made it to
the left end of the wall, but there was nothing to do there.
(2) I couldn't
make it to the next lower level of blocks without falling into the water.
(3) I once
backed down the cliff near the square indentation, while powering up the wall.
I fell intact into the water, but exploded on the bottom. Sometimes Lara
survived the crash.
(4) I couldn't
jump over the lake or onto the hut.
I finally got the snowmobile
on top of the hut! From the cave mouth, I bounced around during the approach to
the low square adjacent to the left side of the hut, then over
that square. Save for experiments:
(1) Tried to
leap to the wall above the lake. Crashed & died.
(2) Climbed the
ramp from the hut roof, then to the upper left corner of game space behind the
hut. It looks flat enough to dismount, but Lara wouldn't get off. From that
corner, I clambered the snowmobile counterclockwise high above the lake, and
eventually dropped into the exit from the early part of the TIBETAN
FOOTHILLS. Saved, then:
(a)
Leaping the snowmobile straight across the lake fails (crash & die).
(b)
Backing over the edge leads to a crash.
(c)
Turning left onto the slopes works, but there's nowhere to go (you can stop on
a flattish square).
(d)
From the flattish square, I accidentally fell to a square below the main
drop-off (and 1 to the side). It's flat enough to dismount. I turned right
and backed off the edge, but backward momentum landed me on the low
entrance back into the wall. I then backed up and turboed across the lake. The
snowmobile slid back off the slope and sank to the bottom, but it did not
crash! I recall reading about being on the bottom somewhere, perhaps the
late-lamented "Stupid Lara Tricks" site.
Lara is happily sitting on the
snowmobile, with no breath meter. Her braid points straight up, as if she were
falling. I heard burbling noises and wind noises.
"Snow" comes from under the belt as she drives around, but there are
no snowmobile noises.
Lara
can drive all over the bottom, but not even turbo lets her climb the walls.
Lara can dismount; she suddenly assumes a swimming position with a splash
sound, even though she's well below the surface. When attempting to remount,
Lara assumes the riding position, misses the snowmobile and ends
astride nothing but water. Health and breath bars appear, but they're
completely black to start with, Game Over. On a second dismount attempt, Lara
stayed on the snowmobile, but still drowned.
If
instead of turboing across the lake, you drive into the wall, this leads to
falling into the hole before the stalagmites; dead end.
(e)
I drove the snowmobile back into the entrance of the lake canyon, then jumped
it back through the shattered ice pane; I got stuck if I aimed left, but
continued if I aimed right.
Lara can't drive back through the
snowball canyon (sheer walls trap the snowmobile), but she could get to the
other end by using Forward + Turbo to clamber along either side, staying high
on the slope. Then she can return to the start area of the level, but she can't
climb any of the slopes there. She also can't return to the lake on the
snowmobile because there are no starting slopes for the side areas of the
snowball canyon from that end.
(3) If you leap over the entrance to the
lake, instead of dropping into it, you can park the snowmobile one square from
the "edge of the world" and dismount. When I climbed up and looked
over the edge, I could see a dead eagle. Then I walked all the way back around
the canyon, to behind the hut.
Much of this
was in the Expert’s Challenge of Theresa’s site. It’s
reported that the snowmobile CAN return to the lake from the start of the
level, contrary to what I said in (e), but I haven’t done it.
OPEN AREA WITH RAMPS AND LEDGES: Both
corners at the entrance permit flicker motion; it’s by turn-in on the
right. The nearby corner of the takeoff ramp to the jump across the entrance
allows a corner bug.
The two corners of the large alcove by the
raised road to the last snowmobile jump don’t show bugs. At the gap in
the road, the two corners where it’s too high to jump and catch allow
bugs.
Looking back at the takeoff of the jump to the
exit, the left corner has no bugs, but the right corner does.
Opposite the large alcove is a large pillar
supporting the overhang. Looking at the side where you can see two corners, the
right corner has no bugs and the left corner traps Lara permanently in the
column.
At the entrance to the side passage around the
two blocks, both corners exhibit turn-in flicker motion. The corner in the
middle of the passage shows turn-in flicker motion on the right face and normal
flicker motion on the left face. The corners at the exit don’t show any
bugs.
Placing a block just outside the side tunnel
leads to full crack and roll bugs on the right of the block, with escape;
there’s no room atop the block, so Lara is imbedded completely, but she
jumps out easily. The left side only has the bugs going in, probably because of
a snow ramp outside the tunnel.
With the block at the bend in the tunnel, the
same type of crack and roll bugs work as above, but only from the side of the
longer arm of the tunnel.
THROUGH CAVES AND OVER A NARROW BRIDGE: The corner on the left past the pit has turn-in flicker motion on the
left face and nothing on the right.
The dark corner on the right with the sloping
block against the right face shows no bugs. The corner one square beyond has
turn-in on the right face, but no bugs on either face. The corner across the
passage has flicker motion on both faces.
A shortcut from MMAN: don’t
drive the snowmobile to the ladder. Jump the gap on the left and park at the
far end of the pit. Jump across, throw the switch and jump back (kill henchmen
as needed).
The entrance to the room with the ladder to
the switch has flicker motion at the left. The corner to the
right traps Lara permanently in the wall.
After jumping the gap, walk to the right on
the sloping square against the column. Both corners trap Lara permanently in
the column.
You
can reach the bottom of the pit by spinning the snowmobile into the wall. I
drove over the slope attached to one face of the column. The corner by the two
small opposing ramps raises Lara to the corner by the gap in the path, from
both faces. The corner that points the same nearby traps
Lara with turning bugs on both faces. The corner beyond that has working
bugs on both faces, but Lara jumps off the slope above to her death, or holding
Action fails to make her catch the edge. The last corner has turning bugs that dump her fatally off the slope.
There’s flicker motion at the corner to the
right of the trail by the pit. The corner at the top of the slope across the
trail also has no bug.
At both ends of the NARROW BRIDGE, all four
corners engender turn-in flicker motion. One square further, the corner on the
right has flicker motion on the left face but nothing on the right face.
The corner ahead to the left has flicker
motion, as does the corner on the other side of the same mass of rock.
Further on, the corner with a sloping rock
covering the lower six feet of the right face doesn’t show any bugs.
The white corner on the left has something occur.
Lara is dumped on the other side of the corner, from both faces. But later tries trapped Lara on both faces. One square on, the corner which has the lower half covered on the right
face doesn’t allow bugs.
THE BIG GAP: To spare
that last snow leopard, first skip SECRET #2, the Jade Dragon, on your way
to the hut key. Then when returning with the hut key, stop the snowmobile
before the jump over the big gap, walk back to the cave mouth you just exited,
and start climbing the rocks to the right of the opening. Lara can make it all
the way around to the Jade Dragon. Climb down the ladder to get the pair of
grenades in the shallow pit; then climb back up, jump to the main trail and
take running jumps back to the hut. The leopards give up the chase quickly,
although Lara may take some damage. This might be considered a shortcut
if you’re traveling on foot.
It's also
possible to run the bottom of the canyon, but Lara will take some damage from
the three snow leopards.
Opposite SECRET
#2, you can jump and catch the edge two squares away. But the surface is too
steep to stand on, so just backflip back to the ramp.
A standing jump
from the edge of the ramp allows Lara to catch the platform with the Jade
Dragon. The two leopards are spawned when she enters the Dragon’s square.
You can jump and
hang on the side wall of the canyon, but there’s no where to go from
there except a fatal fall or jump.
There’s a
square near enough horizontal to stand on, on the way back to the ramp. Take a
running jump with takeoff at the edge of the Dragon’s square, angling
left enough to reach the lower corner of the square, just before the steeper
slope. It can make it easier to target the two leopards, but you can’t go
anywhere except sliding down to the cave.
I almost jumped
the snowmobile to a high square by charging at the ramp and taking a left
before the jump, but I didn’t quite make; it looks possible.
On the floor of
the area, there’s a short column in the near left corner with a surface
that might be “standable”, but a corner bug doesn’t work at
the partially-covered corner.
At the other end
of the canyon, several areas are climbable, but only the ice wall on the left
leads up.
The short tunnel to the gate has turn-in
flicker motion on the left face, and an arch bug on the right face, which skips
the climb up the ice wall. The arch bug is unusual: it won’t work by
running forward. You must quickly press Roll and Action when the bug
works.
DRAWBRIDGE
KEY: The corner by the pit
in front of the rolling snowballs allows turn-in flicker motion.
Beyond the
snowballs, a shelf high on the slope can be reached on the snowmobile.
It’s just for the view. If you dismount, don’t slide off the shelf
– you can’t get back to the snowmobile!
Down in the pit,
all five corners show corner bugs on both faces.
The corner at the
left of the cave opening has turn-in flicker motion on the right face.
The rocky corner
before the ice pane has flicker motion on the left face and nothing on the right.
The corner at one end of the (shattered) ice pane has no bugs, but the corner
one square beyond has flicker motion on both faces.
The corner at the
room’s exit has nothing on the left face, but turn-in flicker motion
works on the right face.
At the top of the
ramp, the corner has flicker motion on both faces; the right face’s is
the turn-in variety.
The corner at the
opened gate allows turn-in on the right face, but Lara stays ramrod straight as
she leans, and no bug occurs.
The corner beyond
the pit supports flicker motion on both faces.
The rocky corner
at the right turn has turn-in flicker motion on the right face and regular
flicker motion on the left face.
To the left of the lever,
the left corner is bugless but the right corner
shows turning corner bugs. The corner right of
the gate is the same. The corner beyond the gate has flicker motion on the left
face and turn-in flicker motion on the right face.
The corner where the
passage narrows has no bugs. Where it widens again, both faces show flicker
motion.
The corner at the
left side of the drop-off permits turn-in flicker motion. The other drop-off
corner is too low for bugs, but Lara can do a running jump to the side of the
pit, or to the corner to the left. From that spot, she can even jump, curve in
the air, and catch the edge of the drop-off. This raises the prospect of
approaching the gate from the other side. – No joy. The
“other” side of the closed gate does not allow Lara to approach
nearer than one square. Imbedding until the corner bug works at the nearby
corner also leads to nothing. I dropped her with Action, turned left (while
pressing Forward to keep her in the wall), and moved by repeated vertical
jumping; attempting to scoot along with just the Forward key caused the bug to
work. But the one-square barrier remained impenetrable.
Lara can also
easily make the jump from the left side of the drop-off to a corner across the
pit.

If you drive the snowmobile off the
drop-off with turbo, Lara and her vehicle pass through the climbing wall
on the other side, fall through the roof of the cave opening, and crash and
burn near the drawbridge key.
At the
free-standing column in the cave toward the drawbridge, the face nearest the
gate has no bugs at the right corner; Lara imbeds enough, but they don’t work. The left corner has the
same on the right face, and Lara is trapped on
the left face, although she can sometimes jump out. There are no bugs at the far right corner. The far left
tries to allow turning bugs, but I could only do a wall slide.
Ahead, at the
column against the left side of the passage, the near corner has turning corner bugs
and the far corner has nothing.
At the next
column in the passage, the near left corner has the ceiling too low to permit
jumping; the
near right corner has a turning bug only on the left face; the far left has
turning corner bugs; and the far right is bugless.
The last column
before the drawbridge traps Lara in the left face of the left corner, when
looking downhill. If you jump to the right before turning she escapes, but I
was unable to free her after turning. The other face doesn’t exhibit
bugs. The other uphill
corner has turning corner bugs. Looking at the downhill face, the right corner
exhibits badly-working turning bugs and the left corner is without bugs.
DRAWBRIDGE AND
HUT KEY: Looking back at the entrance to the large cave, the right corner under
the drawbridge doesn’t allow bugs. But the left corner has turning bugs, whether the bridge is up or down! This
provides a shortcut to the HUT KEY without getting the DRAWBRIDGE KEY!
Across the room, the right corner of the large opening permits flicker
motion. The left corner tries to, but as Lara imbeds she partly disappears into
the ceiling and is turned out of position.
At the left end
of the low cliff behind the frozen pool, there are two corners that Lara can
barely mount with a jump without Action. I found it easiest to stand next to
the left corner and jump onto the right one. Also, corner bugs work at the
right-hand corner. This means you don’t need the DRAWBRIDGE KEY! Big shortcut.
From a speed run by MMAN.
Above the two corners in the previous pararaph, there are three rocky
corners. All four faces that can be reached atop the two corners below allow
corner bugs. The two outside faces permit flicker motion, but the two faces of
the center corner produce a “column of Laras”. I was able to
extricate her eventually from either face by turning, rolling and jumping.
On top of the low cliff, the corner at the left end allows flicker
motion. The partially-occluded corner on the right of the path has no bugs, and
neither does the corner at the start of the next room (beyond the barrier that
drops).
The column to the left of the pit has no bug at the left corner. A bug
works at the right corner, but Lara falls immediately, and you must hold Action
quickly to avoid a fatal fall.
The corners at the sides of the incline back to the main room are without
bugs.
At the base of the incline there’s an untextured area; the corner
toward the avalanche allows flicker motion.
After the avalanche, I used the turning corner bug at the drawbridge to
get onto the low cliff. There’s an accessible corner in the middle, which
permits a corner bug, bit Lara falls from the wall immediately.
Continue along the highest tier of snow. The tall corner at the end shows
flicker motion.

If you park the
snowmobile where it is covered by the avalanche, and the surface above it can
be walked on, standing above it and pressing Action causes it to appear on top
of the snow, and Lara mounts it.
BACK TO THE
HUT: The door of the hut allows flicker motion only on the left face. The
corner one square beyond the door has no bugs.
The right corner of the window alcove has flicker motion on both faces.
The left corner has turning corner bugs.
At the gate opened by the hut switch, there’s nothing on the right
face and turn-in flicker motion on the left face.
The corner at the right turn of the tunnel has flicker motion on the left
face and turn-in flicker motion on the other face.
CAVE WITH
SNOWMOBILER: If you
still have the snowmobile with turbo (because you went to the hut key on foot),
you can jump over the deep chasm, then climb down to SECRET #3. In the OPEN
AREA WITH SNOWMOBILERS, I tried to climb the walls with turbo, but couldn't.
There's a possible place on the left wall; one would have to launch off a bump.
Looking out the opening to the larger cave, the right corner shows
flicker motion and the left corner has no bugs.
Looking back at the opening, there are three rocky corners to the left.
The middle corner has flicker motion on both faces. The right- and left-hand
corners have nothing on the left face, but each right face causes repeated
“falls” from a great height.; jump forward to return to game space.
Continuing counterclockwise around the room, there is a column against
the wall with the right corner blocked by an incline. The left face allows a corner
bug, but Lara falls at once. The right face halts her partway to the rock
overhang; Look shows only distant sky, but when you release it you see a
momentary view of Lara stuck in the wall. Unusually, a jump in any direction
launches her from the elevated point where she is.
The corner at the left of the room’s exit allows Lara to imbed, but
the slanting rock division above her caps the jumps, preventing any bugs. The
corner one square left works like the right face in the previous paragraph.
Flicker motion works at the corner three squares further on. Two squares
beyond that, the right face appears to work, but Lara falls out the other side
straightaway. The left face has Lara jumping off the slant in the corner
repeatedly, then she’s stuck in an elevated position until you jump
backwards.
The snowmobile can’t quite drive up the ramp and cut left to jump
into the entrance opening; perhaps the turbo snowmobile could make it.
The snowmobile without turbo can clamber past the left side of the pit with
the Gold Dragon pretty easily, but I don’t think it’s possible on
the right. Down in the pit, the corner has flicker motion on the right face and
an arch bug on the left face; imbed and run forward, or press Roll quickly
after the bug works. This could be a shortcut in an all-secrets run.
Beyond the pit, the two corners where the tunnel shrinks don’t have
any bugs.
OPEN AREA WITH
SNOWMOBILERS: The two corners of the exit from the tunnel allow nothing outside the
tunnel, but turn-in on the inside faces. The left corner allows flicker motion,
but the right corner is too low for jumping, so no bugs work there.
Go left out of the entrance. The partially-covered corner two squares
from side wall has no bugs.
The two corners of the large promentory in the slope both have corner
bugs.
To the right of
the entrance, pull up two levels of rock. As far right as you can go,
there’s a black corner that you can see in silhouette if you turn right.
Flicker motion works there.
Run down the ledge along the side wall. The corner at the end permits
flicker motion; the fall is fatal.
The far end of the open area has two large columns under an overhang. At
the right-hand column, the side facing the open area has flicker motion on the
left face of the right corner; the right face allows turn-in but no bug occurs.
The left corner traps her permanently in the rock. From the opposite side, both
faces of the right corner permit bugs, but Lara falls right out the other side.
The left corner has turn-in flicker motion only on the right face, and
a turning corner bug on the left face.
At the left-hand column, on the side toward the open area, the right
corner traps Lara permanently and produces a column of Laras. This occurs from
both faces. The left corner traps her, but she jumps out easily. From the side
under the overhang, both corners have flicker motion on both faces.
There are several choices at the movable block. The fastest is a shortcut.
(1) Push the block in three times. This
will spawn the two guys during the third push; attack at once or go back for a
snowmobile.
(2) Push the
block two times. Then jump over the snow slope to the left (which will avoid
triggering the two guys, as Stella points out) and proceed. Or get a snowmobile
and squirm through the V-shaped gap to the right of the block. The two guys
will appear and start shooting during the squirming, however.
(3) Pull the block once. Then use a crack
bug at either edge. Jump left over the snow slope if you wish to avoid spawning
the two guys. Roll bugs with escape work on both sides of the block.
All the bugs only work on the way in.
(4) Pull the block once, bug in
through either crack, and push the block out. Get the snowmobile (you
haven’t spawned the two guys yet).
The opening where the movable block was has flicker motion on the right
face of the right corner, and turn-in flicker motion on the left face of the
corner. The left corner has turn-in flicker motion on the right face; the left
face allows deep imbedding, but the bug works only when you jump forward and
then Lara falls at once.
A group of four corners lies on the other side of the movable block. From
left to right: flicker motion on both faces; a “column of Laras”,
both faces; left face has flicker motion, right face has a column of Laras; and
flicker motion on the only available face.
At the left side of the drop-off, leap up to the “standable”
square above the incline, or drive a snowmobile up to the left face of the
corner. No bugs work there.
Looking into the platform that holds the the third gunman, the left
corner is bugless and the right corner has turning corner bugs. At
the opposite end of the pool, the snowy corner at the right side of the shelf
allows a turn-in corner bug, but Lara falls when flicker motion is attempted
(probably because of the slanted ceiling). Moving left, a corner bug works on
the available face of the next corner. The last corner on the shelf supports an
arch bug on the right face, and on the left face Lara bugs through the shelf.
The corner below the third gunman’s shelf has turning
corner bugs. Three squares clockwise, the right face permits a corner bug
that lifts Lara halfway to the top. At the other end of the pool, the snowy
corner on the left raises Lara to the middle level from both faces.
When Lara reaches the rocks near the exit, she can grab the back of a
slope to the water, traverse left as far as she can, and pull up and slide to
reach two squares. The corner at the far side has a bug.
Swim bugs work at most corners, but none are useful.
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