TR2 - LEVEL 11: TIBETAN FOOTHILLS

 

CANYON AND LAKE: Get some high views before you leave the start area. Near the left corner of the first “wall”, do a backflip to the slope behind; then hold Left before the jump.

 

Lara will curve onto the upper slopes and begin jumping back and forth between them. Holding Right lets her get over the peak to the next notch. To move back, slide to the bottom of the notch and press jump again. Once there, slide to the bottom of THAT notch, and jump while holding Right. Lara will backflip, jump off the slope, and curve right to a square she can stand on. There’s several squares she can jump or walk to, but she can’t quite jump over the trail.

 

MMAN points out that a quick somersault right reaches the “walkable” area, and avoids spawning the eagle.

 

To trigger the snowballs before sliding down, turn to the right wall, hang, and sidle left until the snowballs roll. Sidle right until you can drop onto safe ground.

 

The entrance to the leopard cave has no bugs on the outside faces and flicker motion on the inside faces; it’s the turn-in variety on the left side. The corner inside the cave has no bugs.

 

The left corner of the alcove has no bugs. The right corner has the bug on both faces. From the left face Lara backflips to the left corner, and jumps from there almost far enough to catch the other side of the path.

 

At the pull-up into the cave, the right corner allows turn-in flicker motion. The left corner tries to do the same, but because of the floor on the other face, it doesn’t work.

 

Inside the cave, the first corner on the right is bugless. The first corner on the left has flicker motion on the left face.

 

The corner to the right of the jumping ramp has no bugs.

 

After the jump, the corner by the pit has turn-in flicker motion on the right face.  The other corner of the doorway has flicker motion also on the right face.

 

The next corner (on the left) has flicker motion on both faces. The corner after that (on the right) doesn’t have bugs.

 

As the tunnel opens out, both corners allow a bug that leaves Lara standing on a sloping square above. To her right (facing toward the lake), she can climb to the “edge of space” and bump her head on the sky when she jumps a few inches. Then by jumping and walking she can move within three squares of the corner of the area.

To the left of the tunnel opening, there are (mostly) two rows of squares that permit Lara to walk and jump along the high edge to the corner, and then around  the end of the lake! She can almost reach the corner behind the hut, but she becomes trapped if she climbs to the edge of a high square – the sky is pressing so close to her head that she can’t climb down again. Lara can continue around the third side of the area to almost behind the hut. Jump and slide down to the hut area. The two guys with guns don’t appear! Just stay away from the last row of squares on the ridge to the lake, which triggers their appearance. Is this fast enough to be a shortcut? After killing the eagles, Lara can be sitting on the snowmobile in 35 seconds. But you miss 2 large med-packs and 2 sets of automatic pistol clips.

 

A non-bug shortcut across the lake: take a running or standing jump from the entrance to the shelf left of the entrance.

Walk to the highest point and line up carefully with the corner in front of the change from rock to snow. Take a running jump with Action. Lara loses about 40% health on landing. Then to avoid triggering the two gunmen by the hut, turn left and take a running jump without action to the rock ledge. Even if you want their goods, trigger them with the M-16 in your hands to kill them quickly.

 

Lara can also backflip and catch the end of the shelf, and then drop to a platform across from the large med-pack, but that drop costs about 90% of her health.

 

Safety drop twice from the lake entrance to reach the tunnel into the rock. The right corner has a bug on the right face; Lara jumps off the slope above into the lake. The left corner doesn’t permit bugs.

 

The corner at the left turn in the tunnel has no bugs. The corner before the small pool has flicker motion on the left face.

 

Both faces of the corner by the icicles have flicker motion. The dark corner on the left has a turning corner bug on the left face but it doesn’t work on the right face.

 

 

At the tunnel exit, Lara turns deeply into the left corner, but no bugs occur. The left face of the right corner permits flicker motion.

 

Proceed around the ledge to the next opening in the rock. If you jump left, the corner allows a bug which leads to sliding or jumping off the steep slope above. At the triangular opening, a turn-in corner bug works at the corner, but because of the steep ceiling flicker motion doesn’t work. However, normal flicker motion does work at the corner by the opening’s exit.

 

At the pull-up, the left corner allows turn-in, but no bug. The right corner permits imbedding, but when Lara is deep enough into the wall her jumps are limited to an inch or so. The corner across the sloping floor allows flicker motion.

 

After pulling up to the passage to the fence separating you from the silver dragon, the left corner permits flicker motion. The left turn in the passage allows flicker motion on both faces.

 

Attempts to get around the fence to the silver dragon all failed. I tried running or jumping toward the corners, using flicker motion from the left turn followed by roll, a corner bug at the left turn followed by Action to drop her, then turning right with forward until Lara scooted along the floor to the fence, followed by jump or roll or a corner bug at the fence followed by roll.

 

Back on the path, the corner before the slide doesn’t have bugs. Lara starts to imbed in the corner at the base of the slide, but an internal shelf prevents any bugs.

 

The corner before the icicles has flicker motion on both faces. The corner in the pool doesn’t allow swim bugs. The left turn after the pool has turn-in flicker motion on the left face.

 

The corner at the exit from the passage has no bug.

 

Instead of climbing the ice ladder if you fall into the lake, use the corner bug at the edge of the ladder.

 

Swim corner bugs in the lake work when the corner points to the far right corner of the lake (looking from the entrance). As usual, Lara pops in the air to the other side of corner and falls back into the water. There’s also one corner that has an edge above that slopes down to the water’s surface at the corner; here, if Lara is about an extra 6 inches from the corner, she can become trapped in the corner if you aim her up quickly after diving. –The improved swim corner bug works at all corners where I tried it, but there are no arch bug-type situations, so Lara just falls back into the water.

 

HUT AND SNOWMOBILE: No bugs work on this side of the fence by the silver dragon.

 

There are no bugs at the closed gate. The corner to the left of the gate sometimes traps Lara in the wall, and sometimes raises her to the top of the wall and drops her.

 

Under the porch roof of the hut, flicker motion occurs at both corners. From the left, drop Lara with Action, then press Right and Forward to slide her to the door. But from there, rolling, jumping and jumping forward fail to get her past the door, even if she’s turned left 45 degrees first.

 

The corner to the left of the large tunnel entrance shows no bugs.

 

The corner in the tunnel before the gunman permits turn-in flicker motion on the right face and nothing on the left face. The corner after the gunman is bugless.    

 

Stupid Lara trick: I've been able to jump the snowmobile over the wall from the hut area to the lake. It explodes on impact.

 

It's difficult, but start near the cave mouth, aim at the left side of an angled block in front of a wall block, but slip off the left side to go at the lower block to the left. Use turbo. Be ready to hit the reverse key even before you begin your run, and you may be able to stay on top of the wall. Save at that point for further experiments:

(1) I made it to the left end of the wall, but there was nothing to do there.

(2) I couldn't make it to the next lower level of blocks without falling into the water.

(3) I once backed down the cliff near the square indentation, while powering up the wall. I fell intact into the water, but exploded on the bottom. Sometimes Lara survived the crash.

(4) I couldn't jump over the lake or onto the hut.

I finally got the snowmobile on top of the hut! From the cave mouth, I bounced around during the approach to the low square adjacent to the left side of the hut, then over that square. Save for experiments:

(1) Tried to leap to the wall above the lake. Crashed & died.

(2) Climbed the ramp from the hut roof, then to the upper left corner of game space behind the hut. It looks flat enough to dismount, but Lara wouldn't get off. From that corner, I clambered the snowmobile counterclockwise high above the lake, and eventually dropped into the exit from the early part of the TIBETAN FOOTHILLS. Saved, then:

            (a) Leaping the snowmobile straight across the lake fails (crash & die).

            (b) Backing over the edge leads to a crash.

            (c) Turning left onto the slopes works, but there's nowhere to go (you can stop on a flattish square).

            (d) From the flattish square, I accidentally fell to a square below the main drop-off (and 1 to the side). It's flat enough to dismount. I turned right and backed off the edge, but backward momentum landed me on the low entrance back into the wall. I then backed up and turboed across the lake. The snowmobile slid back off the slope and sank to the bottom, but it did not crash! I recall reading about being on the bottom somewhere, perhaps the late-lamented "Stupid Lara Tricks" site.

 

Lara is happily sitting on the snowmobile, with no breath meter. Her braid points straight up, as if she were falling. I heard burbling noises and wind noises. "Snow" comes from under the belt as she drives around, but there are no snowmobile noises.

            Lara can drive all over the bottom, but not even turbo lets her climb the walls. Lara can dismount; she suddenly assumes a swimming position with a splash sound, even though she's well below the surface. When attempting to remount, Lara assumes the riding position, misses the snowmobile and ends astride nothing but water. Health and breath bars appear, but they're completely black to start with, Game Over. On a second dismount attempt, Lara stayed on the snowmobile, but still drowned.

            If instead of turboing across the lake, you drive into the wall, this leads to falling into the hole before the stalagmites; dead end.

            (e) I drove the snowmobile back into the entrance of the lake canyon, then jumped it back through the shattered ice pane; I got stuck if I aimed left, but continued if I aimed right.

Lara can't drive back through the snowball canyon (sheer walls trap the snowmobile), but she could get to the other end by using Forward + Turbo to clamber along either side, staying high on the slope. Then she can return to the start area of the level, but she can't climb any of the slopes there. She also can't return to the lake on the snowmobile because there are no starting slopes for the side areas of the snowball canyon from that end.

(3) If you leap over the entrance to the lake, instead of dropping into it, you can park the snowmobile one square from the "edge of the world" and dismount. When I climbed up and looked over the edge, I could see a dead eagle. Then I walked all the way back around the canyon, to behind the hut.

 

Much of this was in the Expert’s Challenge of Theresa’s site. It’s reported that the snowmobile CAN return to the lake from the start of the level, contrary to what I said in (e), but I haven’t done it.

OPEN AREA WITH RAMPS AND LEDGES: Both corners at the entrance permit flicker motion; it’s by turn-in on the right. The nearby corner of the takeoff ramp to the jump across the entrance allows a corner bug.

 

The two corners of the large alcove by the raised road to the last snowmobile jump don’t show bugs. At the gap in the road, the two corners where it’s too high to jump and catch allow bugs.

 

Looking back at the takeoff of the jump to the exit, the left corner has no bugs, but the right corner does.

 

Opposite the large alcove is a large pillar supporting the overhang. Looking at the side where you can see two corners, the right corner has no bugs and the left corner traps Lara permanently in the column.

 

At the entrance to the side passage around the two blocks, both corners exhibit turn-in flicker motion. The corner in the middle of the passage shows turn-in flicker motion on the right face and normal flicker motion on the left face. The corners at the exit don’t show any bugs.

 

Placing a block just outside the side tunnel leads to full crack and roll bugs on the right of the block, with escape; there’s no room atop the block, so Lara is imbedded completely, but she jumps out easily. The left side only has the bugs going in, probably because of a snow ramp outside the tunnel.

 

With the block at the bend in the tunnel, the same type of crack and roll bugs work as above, but only from the side of the longer arm of the tunnel.

 

THROUGH CAVES AND OVER A NARROW BRIDGE: The corner on the left past the pit has turn-in flicker motion on the left face and nothing on the right.

 

The dark corner on the right with the sloping block against the right face shows no bugs. The corner one square beyond has turn-in on the right face, but no bugs on either face. The corner across the passage has flicker motion on both faces.

 

A shortcut from MMAN: don’t drive the snowmobile to the ladder. Jump the gap on the left and park at the far end of the pit. Jump across, throw the switch and jump back (kill henchmen as needed).

 

The entrance to the room with the ladder to the switch has flicker motion at the left. The corner to the right traps Lara permanently in the wall.

 

After jumping the gap, walk to the right on the sloping square against the column. Both corners trap Lara permanently in the column.

 

You can reach the bottom of the pit by spinning the snowmobile into the wall. I drove over the slope attached to one face of the column. The corner by the two small opposing ramps raises Lara to the corner by the gap in the path, from both faces. The corner that points the same nearby traps Lara with turning bugs on both faces. The corner beyond that has working bugs on both faces, but Lara jumps off the slope above to her death, or holding Action fails to make her catch the edge. The last corner has turning bugs that dump her fatally off the slope.

 

There’s flicker motion at the corner to the right of the trail by the pit. The corner at the top of the slope across the trail also has no bug.

 

At both ends of the NARROW BRIDGE, all four corners engender turn-in flicker motion. One square further, the corner on the right has flicker motion on the left face but nothing on the right face.

 

The corner ahead to the left has flicker motion, as does the corner on the other side of the same mass of rock.

 

Further on, the corner with a sloping rock covering the lower six feet of the right face doesn’t show any bugs.

 

The white corner on the left has something occur. Lara is dumped on the other side of the corner, from both faces. But later tries trapped Lara on both faces. One square on, the corner which has the lower half covered on the right face doesn’t allow bugs.

 

THE BIG GAP: To spare that last snow leopard, first skip SECRET #2, the Jade Dragon, on your way to the hut key. Then when returning with the hut key, stop the snowmobile before the jump over the big gap, walk back to the cave mouth you just exited, and start climbing the rocks to the right of the opening. Lara can make it all the way around to the Jade Dragon. Climb down the ladder to get the pair of grenades in the shallow pit; then climb back up, jump to the main trail and take running jumps back to the hut. The leopards give up the chase quickly, although Lara may take some damage. This might be considered a shortcut if you’re traveling on foot.

 

It's also possible to run the bottom of the canyon, but Lara will take some damage from the three snow leopards.

 

Opposite SECRET #2, you can jump and catch the edge two squares away. But the surface is too steep to stand on, so just backflip back to the ramp.

 

A standing jump from the edge of the ramp allows Lara to catch the platform with the Jade Dragon. The two leopards are spawned when she enters the Dragon’s square.

 

You can jump and hang on the side wall of the canyon, but there’s no where to go from there except a fatal fall or jump.

 

There’s a square near enough horizontal to stand on, on the way back to the ramp. Take a running jump with takeoff at the edge of the Dragon’s square, angling left enough to reach the lower corner of the square, just before the steeper slope. It can make it easier to target the two leopards, but you can’t go anywhere except sliding down to the cave.

 

I almost jumped the snowmobile to a high square by charging at the ramp and taking a left before the jump, but I didn’t quite make; it looks possible.

 

On the floor of the area, there’s a short column in the near left corner with a surface that might be “standable”, but a corner bug doesn’t work at the partially-covered corner.

 

At the other end of the canyon, several areas are climbable, but only the ice wall on the left leads up.

 

The short tunnel to the gate has turn-in flicker motion on the left face, and an arch bug on the right face, which skips the climb up the ice wall. The arch bug is unusual: it won’t work by running forward. You must quickly press Roll and Action when the bug works.

 

DRAWBRIDGE KEY: The corner by the pit in front of the rolling snowballs allows turn-in flicker motion.

 

Beyond the snowballs, a shelf high on the slope can be reached on the snowmobile. It’s just for the view. If you dismount, don’t slide off the shelf – you can’t get back to the snowmobile!

 

Down in the pit, all five corners show corner bugs on both faces.

 

The corner at the left of the cave opening has turn-in flicker motion on the right face.

 

The rocky corner before the ice pane has flicker motion on the left face and nothing on the right. The corner at one end of the (shattered) ice pane has no bugs, but the corner one square beyond has flicker motion on both faces.

 

The corner at the room’s exit has nothing on the left face, but turn-in flicker motion works on the right face.

 

At the top of the ramp, the corner has flicker motion on both faces; the right face’s is the turn-in variety.

 

The corner at the opened gate allows turn-in on the right face, but Lara stays ramrod straight as she leans, and no bug occurs.

 

The corner beyond the pit supports flicker motion on both faces.

 

The rocky corner at the right turn has turn-in flicker motion on the right face and regular flicker motion on the left face.

 

To the left of the lever, the left corner is bugless but the right corner shows turning corner bugs. The corner right of the gate is the same. The corner beyond the gate has flicker motion on the left face and turn-in flicker motion on the right face.

 

The corner where the passage narrows has no bugs. Where it widens again, both faces show flicker motion.

 

The corner at the left side of the drop-off permits turn-in flicker motion. The other drop-off corner is too low for bugs, but Lara can do a running jump to the side of the pit, or to the corner to the left. From that spot, she can even jump, curve in the air, and catch the edge of the drop-off. This raises the prospect of approaching the gate from the other side. – No joy. The “other” side of the closed gate does not allow Lara to approach nearer than one square. Imbedding until the corner bug works at the nearby corner also leads to nothing. I dropped her with Action, turned left (while pressing Forward to keep her in the wall), and moved by repeated vertical jumping; attempting to scoot along with just the Forward key caused the bug to work. But the one-square barrier remained impenetrable.

 

Lara can also easily make the jump from the left side of the drop-off to a corner across the pit.

 

If you drive the snowmobile off the drop-off with turbo, Lara and her vehicle pass through the climbing wall on the other side, fall through the roof of the cave opening, and crash and burn near the drawbridge key.

 

At the free-standing column in the cave toward the drawbridge, the face nearest the gate has no bugs at the right corner; Lara imbeds enough, but they don’t work. The left corner has the same on the right face, and Lara is trapped on the left face, although she can sometimes jump out. There are no bugs at the far right corner. The far left tries to allow turning bugs, but I could only do a wall slide.

 

Ahead, at the column against the left side of the passage, the near corner has turning corner bugs and the far corner has nothing.

 

At the next column in the passage, the near left corner has the ceiling too low to permit jumping; the near right corner has a turning bug only on the left face; the far left has turning corner bugs; and the far right is bugless.

 

The last column before the drawbridge traps Lara in the left face of the left corner, when looking downhill. If you jump to the right before turning she escapes, but I was unable to free her after turning. The other face doesn’t exhibit bugs. The other uphill corner has turning corner bugs. Looking at the downhill face, the right corner exhibits badly-working turning bugs and the left corner is without bugs.

 

DRAWBRIDGE AND HUT KEY: Looking back at the entrance to the large cave, the right corner under the drawbridge doesn’t allow bugs. But the left corner has turning bugs, whether the bridge is up or down! This provides a shortcut to the HUT KEY without getting the DRAWBRIDGE KEY!

 

Across the room, the right corner of the large opening permits flicker motion. The left corner tries to, but as Lara imbeds she partly disappears into the ceiling and is turned out of position.

 

At the left end of the low cliff behind the frozen pool, there are two corners that Lara can barely mount with a jump without Action. I found it easiest to stand next to the left corner and jump onto the right one. Also, corner bugs work at the right-hand corner. This means you don’t need the DRAWBRIDGE KEY! Big shortcut. From a speed run by MMAN.

 

Above the two corners in the previous pararaph, there are three rocky corners. All four faces that can be reached atop the two corners below allow corner bugs. The two outside faces permit flicker motion, but the two faces of the center corner produce a “column of Laras”. I was able to extricate her eventually from either face by turning, rolling and jumping.

 

On top of the low cliff, the corner at the left end allows flicker motion. The partially-occluded corner on the right of the path has no bugs, and neither does the corner at the start of the next room (beyond the barrier that drops).

 

The column to the left of the pit has no bug at the left corner. A bug works at the right corner, but Lara falls immediately, and you must hold Action quickly to avoid a fatal fall.

 

The corners at the sides of the incline back to the main room are without bugs.

 

At the base of the incline there’s an untextured area; the corner toward the avalanche allows flicker motion.

 

After the avalanche, I used the turning corner bug at the drawbridge to get onto the low cliff. There’s an accessible corner in the middle, which permits a corner bug, bit Lara falls from the wall immediately.

 

Continue along the highest tier of snow. The tall corner at the end shows flicker motion.

 

If you park the snowmobile where it is covered by the avalanche, and the surface above it can be walked on, standing above it and pressing Action causes it to appear on top of the snow, and Lara mounts it.

 

BACK TO THE HUT: The door of the hut allows flicker motion only on the left face. The corner one square beyond the door has no bugs.

 

The right corner of the window alcove has flicker motion on both faces. The left corner has turning corner bugs.

 

At the gate opened by the hut switch, there’s nothing on the right face and turn-in flicker motion on the left face.

 

The corner at the right turn of the tunnel has flicker motion on the left face and turn-in flicker motion on the other face.

 

CAVE WITH SNOWMOBILER: If you still have the snowmobile with turbo (because you went to the hut key on foot), you can jump over the deep chasm, then climb down to SECRET #3. In the OPEN AREA WITH SNOWMOBILERS, I tried to climb the walls with turbo, but couldn't. There's a possible place on the left wall; one would have to launch off a bump.

 

Looking out the opening to the larger cave, the right corner shows flicker motion and the left corner has no bugs.

 

Looking back at the opening, there are three rocky corners to the left. The middle corner has flicker motion on both faces. The right- and left-hand corners have nothing on the left face, but each right face causes repeated “falls” from a great height.; jump forward to return to game space.

 

Continuing counterclockwise around the room, there is a column against the wall with the right corner blocked by an incline. The left face allows a corner bug, but Lara falls at once. The right face halts her partway to the rock overhang; Look shows only distant sky, but when you release it you see a momentary view of Lara stuck in the wall. Unusually, a jump in any direction launches her from the elevated point where she is.

 

The corner at the left of the room’s exit allows Lara to imbed, but the slanting rock division above her caps the jumps, preventing any bugs. The corner one square left works like the right face in the previous paragraph.

 

Flicker motion works at the corner three squares further on. Two squares beyond that, the right face appears to work, but Lara falls out the other side straightaway. The left face has Lara jumping off the slant in the corner repeatedly, then she’s stuck in an elevated position until you jump backwards.

 

The snowmobile can’t quite drive up the ramp and cut left to jump into the entrance opening; perhaps the turbo snowmobile could make it.

 

The snowmobile without turbo can clamber past the left side of the pit with the Gold Dragon pretty easily, but I don’t think it’s possible on the right. Down in the pit, the corner has flicker motion on the right face and an arch bug on the left face; imbed and run forward, or press Roll quickly after the bug works. This could be a shortcut in an all-secrets run.

 

Beyond the pit, the two corners where the tunnel shrinks don’t have any bugs.

 

OPEN AREA WITH SNOWMOBILERS: The two corners of the exit from the tunnel allow nothing outside the tunnel, but turn-in on the inside faces. The left corner allows flicker motion, but the right corner is too low for jumping, so no bugs work there.

 

Go left out of the entrance. The partially-covered corner two squares from side wall has no bugs.

 

The two corners of the large promentory in the slope both have corner bugs.

 

To the right of the entrance, pull up two levels of rock. As far right as you can go, there’s a black corner that you can see in silhouette if you turn right. Flicker motion works there.

 

Run down the ledge along the side wall. The corner at the end permits flicker motion; the fall is fatal.

 

The far end of the open area has two large columns under an overhang. At the right-hand column, the side facing the open area has flicker motion on the left face of the right corner; the right face allows turn-in but no bug occurs. The left corner traps her permanently in the rock. From the opposite side, both faces of the right corner permit bugs, but Lara falls right out the other side. The left corner has turn-in flicker motion only on the right face, and a turning corner bug on the left face.

 

At the left-hand column, on the side toward the open area, the right corner traps Lara permanently and produces a column of Laras. This occurs from both faces. The left corner traps her, but she jumps out easily. From the side under the overhang, both corners have flicker motion on both faces.

There are several choices at the movable block. The fastest is a shortcut.

(1) Push the block in three times. This will spawn the two guys during the third push; attack at once or go back for a snowmobile.

(2) Push the block two times. Then jump over the snow slope to the left (which will avoid triggering the two guys, as Stella points out) and proceed. Or get a snowmobile and squirm through the V-shaped gap to the right of the block. The two guys will appear and start shooting during the squirming, however.

(3) Pull the block once. Then use a crack bug at either edge. Jump left over the snow slope if you wish to avoid spawning the two guys. Roll bugs with escape work on both sides of the block. All the bugs only work on the way in.

(4) Pull the block once, bug in through either crack, and push the block out. Get the snowmobile (you haven’t spawned the two guys yet).

 

The opening where the movable block was has flicker motion on the right face of the right corner, and turn-in flicker motion on the left face of the corner. The left corner has turn-in flicker motion on the right face; the left face allows deep imbedding, but the bug works only when you jump forward and then Lara falls at once.

 

A group of four corners lies on the other side of the movable block. From left to right: flicker motion on both faces; a “column of Laras”, both faces; left face has flicker motion, right face has a column of Laras; and flicker motion on the only available face.

 

At the left side of the drop-off, leap up to the “standable” square above the incline, or drive a snowmobile up to the left face of the corner. No bugs work there.

 

Looking into the platform that holds the the third gunman, the left corner is bugless and the right corner has turning corner bugs. At the opposite end of the pool, the snowy corner at the right side of the shelf allows a turn-in corner bug, but Lara falls when flicker motion is attempted (probably because of the slanted ceiling). Moving left, a corner bug works on the available face of the next corner. The last corner on the shelf supports an arch bug on the right face, and on the left face Lara bugs through the shelf.

 

The corner below the third gunman’s shelf has turning corner bugs. Three squares clockwise, the right face permits a corner bug that lifts Lara halfway to the top. At the other end of the pool, the snowy corner on the left raises Lara to the middle level from both faces.

 

When Lara reaches the rocks near the exit, she can grab the back of a slope to the water, traverse left as far as she can, and pull up and slide to reach two squares. The corner at the far side has a bug.

 

Swim bugs work at most corners, but none are useful.

 

 

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